> For the complete documentation index, see [llms.txt](https://fantasy-scripts.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fantasy-scripts.gitbook.io/docs/hud-v-system/compatibility.md).

# Compatibility

## Compatibility

This is a HUD: the chips along the bottom left, the speedometer and vehicle menu, the round map in the corner with its compass and street name, the player list, and the key reminders. It draws your player's state — it does not own it, so nothing else on your server has to change.

### What it needs

**A framework**

ESX, QBCore or Qbox. The HUD reads the player's money, job and name from it.

**pma-voice**

Optional. Only for the microphone chip and the radio channel beside it. Turn `Config.Voice.enabled` off if you do not run it.

**Nothing else**

No ox\_lib, no database, no SQL. Everything is read from the game itself.

### Frameworks

| Framework   | Setting                       |
| ----------- | ----------------------------- |
| ESX         | `Config.Framework = 'esx'`    |
| QBCore      | `Config.Framework = 'qbcore'` |
| Qbox        | `Config.Framework = 'qbox'`   |
| Work it out | `Config.Framework = 'auto'`   |

`auto` is the default and is right for almost everyone. Set it by hand if you run more than one framework, or if yours is renamed — and if the folder name is different, say so in `Config.FrameworkResources`.


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